Defenders 016: Tiny
November 25, 2011
Well played, Xenono. Here’s Tiny, the Stone Giant, all grown up. Don’t forget to vote for tomorrow’s hero in the most recent thread over at r/Dota2.
So… Tiny. Someone had suggested to do a portrait of him in each stage of his evolution. It’s a good idea, but too much work for one day, so you get ult lvl 3 Tiny for now. I’d like to revisit him and finish the other 3 stages at some point in the future. Getting the reference material for this portrait took a little while, actually. I normally just use the animated portraits from the hero selection screen, but Tiny’s just a baby in that one. So, I hopped into a practice game and ground all the way to level 16 to get him his ult. There weren’t even bots, so it was actually quite boring. However, I did notice something kind of interesting…
I talk a lot about HoN, and the differences between it and DotA. Mostly, that’s because almost all my recent experience has been in HoN. I never really played Tiny back in my Dota days. In fact, I stayed well away from anyone who had to farm a blink dagger. For those of you that don’t know, Tiny was ported into HoN as the thinly disguised Pebbles.
They’re almost identical, except for this little tidbit:
“Units affected by Chuck take double the damage.”
That’s a quote from the HoN description for Stalagmites (Avalanche). So, if you use Chuck (Toss) first, your Stalagmites hit twice as hard. That’s a considerable bonus in damage. Naively, I had assumed that this was part of his original DotA design. Only yesterday, while doing “research” for this post, did I figure out that it wasn’t. Well, don’t I feel silly…
[Edit: Apparently it works the same in both games]
So today’s question is: noobs and pros alike, what have you learned about Dota recently?