Defenders 026: Night Stalker
December 15, 2011
Woo. Night Stalker. I didn’t do the night-time version, because frankly I find it creepy. I guess that’s the point?
You know, I think a lot about bad mechanics in Dota that arose as limitations of the WC3 engine. I guess an example would be the targeting of Dark Seer’s wall. It’s clunky, always has been, and if you were designing the game from the ground up, no one would choose to make it work that way. HoN has fixed that (imo), with vector targeting. And I suspect similar changes will eventually be seen in Dota 2.
But there are also elements of the game that arose out of the limitations/conditions of the original WC3 engine that are good! The whole idea behind NS, for example, is totally dependent on the day/night cycle. And, if we pretend for a minute that Dota had never existed, and you were designing a Dota-like game from scratch… I kinda suspect that the developers would never have said, “Hey! Let’s implement a day/night cycle, so that we can have a hero whose powers are better at night!”. Maybe it would happen on its own, but in the case of NS, that clunky old WC3 engine actually served as inspiration for a hero, which I think is pretty cool.
So, what other heroes or skills use the WC3 engine as inspiration, rather than limitation?