Defenders 026: Night Stalker

December 15, 2011


Woo.  Night Stalker.  I didn’t do the night-time version, because frankly I find it creepy.  I guess that’s the point?

You know, I think a lot about bad mechanics in Dota that arose as limitations of the WC3 engine.  I guess an example would be the targeting of Dark Seer’s wall.  It’s clunky, always has been, and if you were designing the game from the ground up, no one would choose to make it work that way.  HoN has fixed that (imo), with vector targeting.  And I suspect similar changes will eventually be seen in Dota 2.

But there are also elements of the game that arose out of the limitations/conditions of the original WC3 engine that are good!  The whole idea behind NS, for example, is totally dependent on the day/night cycle.  And, if we pretend for a minute that Dota had never existed, and you were designing a Dota-like game from scratch… I kinda suspect that the developers would never have said, “Hey!  Let’s implement a day/night cycle, so that we can have a hero whose powers are better at night!”.  Maybe it would happen on its own, but in the case of NS, that clunky old WC3 engine actually served as inspiration for a hero, which I think is pretty cool.

So, what other heroes or skills use the WC3 engine as inspiration, rather than limitation?


Wallpaper. 1920×1080.


  1. December 15, 2011 at 10:58 am
    Gurra says:

    Could you upload a 1680×1050 version?

  2. December 15, 2011 at 11:51 am
    Raymond says:

    I would have to say sand king’s burrow strike. Combination of both burrow and impale. Pretty awesome skill too considering it goes well with his other skills

  3. December 15, 2011 at 11:56 am
    Player13 says:

    Terrorblade and Sillybear are examples of using built-in animations to inspire abilities in their respective heroes. I’m not sure if Alchemist counts too.

    While on the topic of WC3 and it’s map editor’s ‘limitations’, I remember early in my bnet career, when I was a straight noob through and through…

    In the middle of a game, after the enemy had pushed down our bot T2 tower, there was about a dozen Nightelf Treant towers replacing it. People were lolling hard and seeing the yellow band on them, I knew they were Crystal Maidens, but he never replied as to how he’d built them.

    It wasn’t until later that I found out via a bug reported on the Dota-allstars forums: CM’s Freezing Field was coded using exploding NE wisps to do dmg, and if one was fast enough (and lucky enough) they’d be able to pull one out and issue a stop command before it blew itself up!

    This unadultered wisp straight from the WC3 map editor had all the build abilities of a wisp from the regular Warcraft 3 game — and thus could be used to build the NE’s mobile towers.

    I imagine it took a long time for that guy to farm the wood, but hey, if you can mass an army of Treant towers, why not? (TP was not yet in the game at that point.) I wonder if moonwells would also be a possibility, but then again most of us would go for epic rock throwers too, if given the chance. So gamebreakingly cool.

  4. December 15, 2011 at 11:57 am
    Adam says:

    That’s just about the coolest thing I’ve ever heard. You should write my blog posts for me…

  5. December 15, 2011 at 12:14 pm
    sam says:

    tiny’s toss/avalanche combo doing bonus damage was actually unintended, and was just a bug in wc3. However icefrog kept the mechanic since it was actually a nice addition instead of a crippling bug.

  6. January 24, 2012 at 9:11 am
    farid says:

    holy knight chen and enchantress, they can manipulate neutrals..haha..damn.sometimes i ran bcoz i see ogre magi..

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