Defenders 034: Clockwerk
January 3, 2012
Happy New Year, and all that jazz. Welcome to 2012: the Year of Dota 2. We’ve got Clockwerk today, as suggested by BlastPT. Head over to r/Dota2 and vote for tomorrow’s hero!
I really admire the ingenuity of the classic Dota development community when it comes to sourcing models. There’s a fairly limited pool of units that they could pull from, yet they always managed to surprise me and pull out something I wasn’t expecting. The original Clockwerk model (who was actually called Clockwerk Goblin) was a unit that the WC3 Tinker summoned from his Pocket Factory ability. The units themselves were kinda like techies, in that they could self-destruct, but they were summons, so they had a set duration. As a result, the units themselves didn’t really get all that much screen time. In fact, I had pretty much forgotten about the unit when they released him in Dota the first time around.
Because of the reasons I mentioned before, the original WC3 model had an incredibly low poly count (in a game that was already notorious for low poly counts). I think it was probably one of the worst looking models in the game, and subsequently one of the ugliest Dota heroes. The Dota 2 model is a huge improvement over the original, in my books. I was in the model viewer looking at Clockwerk’s animations, and they’re just so much more detailed. The hookshot animation is particularly great.
What hero do you think has been most improved in Valve’s handling of Dota 2? Are there any models that you think look worse?